Update 0.003 brings Commander Career to the game. You can now take command of an air regiment, manage personnel and logistics, plan operations, and maintain the combat readiness of your units. The commander can personally take part in sorties or focus entirely on strategic management.
The Task Editor has also received nineteen new mission types, background music now plays during missions, and the list of ready-made control schemes has been expanded with layouts for more than 20 devices. In addition, we have added more detail to the Korean Peninsula map, improved visual and sound effects, aircraft physics and systems, AI behavior, performance, and many other elements of the game.
After this update, the next major milestone will be the full release on August 4.
MAIN CHANGES
Commander Career has been added.
Nineteen new mission types have been added to the Task Editor.
Background music during missions has been added, along with playback settings.
Control layout maps for more than 20 additional devices have been added, as well as a keyboard layout map. The files are available in the IL Korea\game\doc\Input Maps folder.
MAP
Improved textures for river banks and the sea coast, with greater visual variety added.
Military training ranges for both sides have been added to the west of Andong airfield.
Improved display of road dead ends and intersections.
Excess rocks have been removed from military camps.
Added differences in the physics of landing gear interaction with concrete and asphalt airfield surfaces.
Ships and boats have been added at piers.
The height of quay walls and moles in major ports has been adjusted.
Flooded paddies are now displayed on rice fields in spring and summer.
The road network map for the city of Wonju has been refined.
Parked vehicles have been added to various locations on the map, including warehouses, camps, and airfields.
The area around the Chosin Reservoir has been detailed: forested areas, terrain, and other environmental elements have been polished. A new starting point for this location has been added to the Task Editor.
New small ports have been added along the eastern coastline.
Fixed a situation where an aircraft could collide with an invisible obstacle when flying over a damaged dam.
Fixed aircraft wheel and vehicle track marks on winter surfaces.
A castle has been added in the vicinity of Suwon, and the mountainous terrain has been reworked to improve historical accuracy.
VISUAL EFFECTS
Improved explosion effects for aircraft crashing into the ground and mid-air collisions.
Improved hit effects on objects from incendiary, explosive, and armor-piercing small-caliber ammunition fired from aircraft cannons and machine guns.
Improved spark effects when an aircraft fuselage contacts concrete and asphalt surfaces during a crash landing.
Added new in-air burst effects for small-caliber anti-aircraft artillery shells with self-destruct fuzes.
Optimized smoke effects when firing aircraft cannons and machine guns. The associated frame rate drops have been significantly reduced.
Improved propellant gas effects when firing from aircraft: length, transparency, and density have been adjusted.
Aircraft wheel spray on the runway now only appears at maximum cloud cover and precipitation.
Fixed incorrect sheen on control surface trim tabs at distant levels of detail.
Improved effects of dust and water spray thrown up by running engines.
COCKPITS
COCKPIT INSTRUMENTS AND EQUIPMENT
Fixed the Mach number indicator reading on the F-84E and F-80C-10.
Eliminated errors in the Mach number indicator and speed limit needle readings on the F-84E and MiG-15bis.
Fixed the aerodrome pressure setting on barometric altimeters.
Eliminated inaccuracies in the coolant outlet temperature and oil inlet temperature gauge readings on the Il-10.
Fixed the FIRE warning lamp on the MiG-15bis.
Fixed the artificial horizon on the F-51D: the direction of rotation of the aircraft symbol knob has been corrected, and the CAGED plate and knob animations have been adjusted.
Fixed the direction of movement of the landing gear lever on the F-86A-5.
GUNSIGHTS AND ARMAMENT
Fixed gaps in the MiG-15bis gunsight.
Removed the redundant caging command for the K-4B gunsight.
Added cannon and machine gun reloading animations for the La-11 and Yak-9P.
Fixed the cannon reloading buttons on the MiG-15bis and added activation of the ready-to-fire indicator lamps.
Adjusted the switch positions for HVAR rocket loadouts on the F-84E and F-86A-5.
Fixed the position of the fuze arming toggle switches on the F-51D when napalm tanks are installed.
Added knob positions for rockets when selecting gunsight mode.
ANIMATIONS
Fixed geometry clipping when moving the throttle lever on the MiG-15bis.
On the F-84E, tires now rotate together with the wheel hubs.
Increased the range of forward head movement for the pilot in the Yak-9P cockpit.
TEXTURES AND VISUAL IMPROVEMENTS
Improved textures for the MiG-15bis.
Improved ambient occlusion on the Il-10 model.
Improved the tint of armored glass panels.
Fixed the display of armored glass on the F-84E and F-86A-5.
AIRCRAFT PHYSICS AND SYSTEMS
Increased the structural strength of the La-11 ailerons upon ground contact.
Fixed the hiding of the right tail gear door on the La-11 when damaged.
Fixed the ShVAK cannon belt feed on the Yak-9P.
Adjusted the fatigue damage accumulation model for the F-51D engine when operating at combat and emergency power settings.
Fixed the rundown time of the F-51D engine after shutdown.
Fixed tire compression deformation on the La-11 when parked.
Fixed the rotating deformed tire section in multiplayer.
Fixed an issue with the rotating deformed tire section in multiplayer.
Fixed the position of the MiG-15bis nose wheel in multiplayer.
A burning drop tank now damages the part of the aircraft it is attached to, in the same way as a fire in an internal fuel tank.
A burning drop tank can now detach from the aircraft after some time.
A fire in a specific part of the aircraft can now cause the control wiring running through that area to fail.
Fire can now reduce the structural strength of load-bearing airframe elements and cause structural failure.
Improved the visualization of tire deformation under load on all aircraft.
CHARACTERS
Improved pilot face models.
Fixed pilot animations in the Il-10, MiG-15bis, and Yak-9P cockpits: finger positions during gestures have been adjusted, wrist trembling has been eliminated, and hand positions during aircraft egress have been corrected.
GROUND VEHICLES AND SHIPS
Fixed the disappearance of individual destroyer parts when damaged.
When a ship is destroyed, hull sections now break off with a certain probability rather than always.
Improved the algorithm for crew abandoning damaged ships.
Adjusted the armor parameters of the M4A3E8 tank.
Adjusted the resistance of tracked and wheeled running gear to impacts and falls.
Improved the physics of ship movement and damage.
AIRCRAFT AI
AI aircraft now expend their full rocket loadout only when attacking large ships. When attacking tanks, rockets are used in the same manner as against other ground targets.
Improved the accuracy of AI aircraft taxiing to parking spots.
The F-84E no longer fires all rockets simultaneously.
Fixed a situation where an AI aircraft would repeatedly make unsuccessful attack runs on a ground target with rockets.
Fixed a situation where AI aircraft would not taxi to parking spots after landing. Also improved the algorithm for detecting occupied parking spots.
Fixed the use of bombs by AI aircraft when carrying a mixed loadout.
Improved AI aircraft terrain-avoidance algorithms when attacking ground targets in mountainous areas.
OTHER CHANGES
CONTROLS AND DEVICES
The game now automatically detects connected gamepads before logging into an account.
Improved support for force feedback devices: their impact on performance has been eliminated, force feedback effects have been refined.
Controls for the rangefinder and radar warning system have been added to the multi-menu.
The sensitivity of relative axes has been halved, including gamepad sticks and joystick mini-sticks when assigned to view commands.
Connected joysticks no longer stop being detected by the game after prolonged idle time or after switching away to another application via Alt+Tab.
MISSIONS AND TASK EDITOR
Start from parking spots has been disabled for the Gangwon airfield due to the limited number of the spots.
Fixed the operation of radio beacons in the Task Editor.
Fixed the icon for enemy anti-aircraft guns in the Task Editor.
Fixed the mission objective completion logic: as in the Great Battles series, objective status is now determined by the last fulfilled condition.
AIRCRAFT ARMAMENT AND SYSTEMS
Fixed engine failures for the Yak-9, including AI-controlled aircraft, caused by incorrect operation of the flight assistance systems.
Fixed the effect of wind on the trajectory of rockets and bombs.
Drop tanks, napalm tanks, flare bombs, and cluster bombs are now correctly removed after some time following a non-explosive impact with the ground.
Fixed the behavior of flare bombs descending on a parachute in the presence of wind.
Fixed the display of flap jamming on the aircraft systems screen.
For the La-11, the message about the need for manual fuel-air mixture adjustment and the corresponding multi-menu command have been removed.
Mounting points for external fuel tanks have been added to the F-86A-5.
Fixed the multi-menu operation for the F-51D gunsight control, considering installed aircraft modifications.
SOUND
Added bomb fall sound.
Added the sound of a pop when jet engine combustion ceases.
Improved engine shutdown sounds.
Fixed the playback of jet engine sounds in flight recordings.
Sound for aircraft fly-bys has been added to Museum.
Added new sounds for napalm tank impact and explosion.
Improved the sound of a bomb striking the ground before exploding.
Fire sound is now audible inside the cockpit, ship explosion sound attenuation with distance has been adjusted, and wind sound has been added during ejection.
CAMERAS AND FLIGHT RECORDINGS
Fixed the text of the message about reaching the flight recording file size limit: the value has been corrected from 500 MB to 1000 MB.
Fixed the behavior of the camera when pressing F3 after skipping a mission stage.
Fixed onboard cameras clipping into the aircraft during maneuvering.
MULTIPLAYER AND INTERFACE
Fixed the information transmitted from dedicated servers to the master server: previously, a server could incorrectly appear as using simplified physics, though this had no effect on gameplay.
Fixed the kill count calculation in multiplayer.
Updated the design of airfield icons in Dogfight mode, and improved the stability of the interface in this mode.
PILOTS AND ANIMATIONS
Fixed the pilot landing animation.
Removed the ladder that appeared next to the aircraft after the pilot's death.
The oxygen bottle of American jet aviation pilots is now hidden when they are in the cockpit.
Fixed a situation where, after skipping a mission stage, the pilot could fail to separate from the ejection seat.
VEHICLES, ENVIRONMENT, AND VISUAL IMPROVEMENTS
Fixed the spinning of locomotive wheels when damaged.
Fixed found visual artifacts in the rendering of the three-dimensional sea surface.
Fixed tree model displacement.
Fixed the display of the M7B Priest self-propelled howitzer tracks in Museum.
Improved the display of wing breakage lines on the Il-10 when damaged.
Improved the texture of the ladder for the MiG-15bis.
Added an engine exhaust effect to the F-84E.
Thank you to all the players who sent us bug reports.