Work on the game’s audio is also ongoing. The overall soundscape is now complete, but many smaller sounds have yet to be integrated, which will undoubtedly have a significant impact on the overall experience: various engine start-up sounds, switch cover sounds, and the aircraft’s close-up sound, depending on the camera’s position relative to the aircraft, are being refined, along with much more. Currently, the aircraft’s sound changes only at greater distances—this is clearly noticeable when someone flies past you or when the aircraft is flying somewhere in the distance, but up close, there are no differences yet—those are being added. Work is underway to integrate music into gameplay, as we discussed in a
recent diary. There are still some technical issues being addressed to prevent various sound dropouts or incorrect playback. We’re also seeing feedback on the sound of English in voice conversations: it’s still the most challenging aspect, and we’re already thinking about ways to improve it.
Work on the environment continues. Various historically significant and iconic battlefield locations are being refined. Riverbanks are being expanded, and some additional features are being implemented, which we discussed in one of our environment-focused briefings.
The project’s engineering components, flight model, and damage model are being fine-tuned. Some issues could have resulted in excessive fires on aircraft—these issues have now been addressed.
Beyond these core components, a large number of smaller project elements are undergoing refinement; for example, character faces are being polished. We’re also constantly working to find and fix bugs—a huge thank you to everyone who reports any issues they find.