Hello, comrades!
Previously in this Dev Blog, we mainly showed elements of the project that shape its overall world, some technical features, and the technology itself. However, the IL2 series has always been and will always be a combat simulator, and "Korea" is not just a project about flying (although we admit that this process has turned out to be very enjoyable), but directly about combat. It’s about how the aircraft, together with the pilot and his skills and knowledge of this aircraft, is tested in extreme combat conditions. It’s about the thrill when everything is at stake, and the outcome can depend on a single accurate shot.
The closer we get to the release, the more we will talk about these things, so today we decided to show you the shooting and its effects in the broadest sense — visual, audio, and physical. We touched on the effects of ground vehicles (and a little bit of aircraft) weaponry early in development in the
16th issue of the diaries, which came out a year and a half ago. Still, since then, we’ve made significant improvements, especially for aircraft.